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Equipment

Weapons
- Other Fetishes
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Equipment: Weapons

Return to Top | Fetish Weapons | Other Weapons | Key

Fetish Weapon Cost Pull Damage Gnosis Activation
Klaive (silver) 6 +1   3 Aggravated damage for the combat
-1 Gnosis while owned
Fang Dagger 6 +1   3 Double damage just inflicted (after toughness)
Max Dmg 6 before doubling.
Grand Klaive (silver) 10+ +2   4 Aggravated damage for the combat
-2 Gnosis while owned
Unique effects

Return to Top | Fetish Weapons | Other Weapons | Key

Weapon Cost Pull Damage Max Dmg Special
Blade 0 +1   2  
Knife 1 +1   4  
Longsword 2 +3   5  
Sabre 2 +1 +1 6  
Spear 1 +1 (+2) (+2) 4 (6) (figures in brackets vs running targets)
Staff / Bo 0 +2   3 Gain Toughness +1
 
Longbow 2 +1   5 For each Fire pulled, you may convert a Skill into a Fire
Crossbow 2 +0 +2 6 Reload after each round
 
Pistol 1 +2   3 3 rounds/clip
Heavy Pistol 2 +1 +1 4 3 rounds/clip
"Machine Gun" 4 +3   6 1 round/clip
Shotgun 2 +2 -1/yard +2 - Split damage in arc; 1 round/clip
Rifle 4 +1/30s aimed     Damage is 2 for each Fire & Skill Pulled

Return to Top | Fetish Weapons | Other Weapons | Key

Cost

The cost at character creation; it also gives an indication of how difficult it is to obtain this equipment.

Pull

Bonus to the number of beads pulled in combat when wielding this weapon.

Damage

After a Pull to cause damage, add this amount to any damage inflicted. If no Fire beads were pulled, do not add bonus Damage.

Max Dmg

Weapons frequently cannot take the beating given to them by Garou. Normally, this is the maximum amount of damage that the weapon can deal in one round. A character may opt before a Pull to destroy a Melee weapon he is wielding ("burning" it) which increases the Max Dmg by 2 for this round only.
Max Dmg applies after bonus Damage but before Toughness.

Gnosis and Activation

Fetish weapons still have Gnosis and must still be attuned and activated like normal Fetishes (see Fetishes).

Special

Any unique features of the equipment.


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