Equipment
(& Fetishes)	

These pages contain listings of Equipment for use in Bead Werewolf.  For further descriptions of Fetishes, see Werewolf: the Apocalypse.  For more information about using equipment, see Expanded Rules.
 
Mundane Equipment
Weapon	Cost	Pull	Max Dmg	Damage	Special	
Pistol	1	+2	3		3 rounds/clip	
Heavy Pistol	2	+1	4	+1	3 rounds/clip	
“machine gun”	4	+3	6		One round only per clip	
Shotgun	2	+2, -1/yard		+2, split damage in arc
1 round/clip	
Rifle	4	+1/30sec aimed		2 per each Rage & Skill pair	
Crossbow	2	+0	6	+2	reload after each round	
Longbow	2	+1	5	For each Fire pulled, you may convert a Skill into a Fire	
Blade	0	+1	2			
Knife	1	+1	4			
Longsword	2	+3	5			
Sabre	2	+1	6	+1		
Spear	1	+1(+2)	4 (6)	(+2)	(figures in brackets vs running targets)	
Staff/Bo	0	+2	3		gain Toughness +1	

Armour	Cost	Toughness	No.Combats	Special	
Bullet-proof Armour	2	0	1	Halves damage from guns	
Reinforced Vest	2	1	2		
chain- or platemail	4	1	4	-1 pull on all pulls	

Fetish Equipment
Fetish Weapon	Cost	Pull	Damage	Gnosis	Activation (spend one gnosis)	
Klaive (silver)	6	+1		3	Aggravated damage for the scene
-1 Gnosis while owned	
Fang Dagger	6	+1		3	Double damage just inflicted (after toughness)	
Grand Klaive
(silver)	10+	+2		4	Aggravated damage for the scene
-2 Gnosis while owned
Unique effects	

Other Fetishes	On Activation	
Bata’a (Cost 2 Gnosis 3)
A small drum with both large and small heads	Adds one Pull to an umbral rite
May communicate across gauntlet in Lacumi language	
Bells of Rain (Cost 2 Gnosis 4)
A small set of bells that chime like the rain when activated	Summons a modest shower when activated outside.  Has three uses before it must be recharged in natural rain	
Fang of the Wyrm (Cost 2 Gnosis 1)
This is the fang of a Black Spiral Dancer or other Wyrm beast	The fang turns a horrible shade of green in the Wyrm’s presence, darker the stronger the Wyrm’s presence.  Can only be reset to white at a Caern	
Moon Watch (Cost: 2 Gnosis: 2)
A sanctified wristwatch	The wearer always knows what moon phase it is.  May be activated to reveal the Auspice of a garou present	
Rat’s Tooth Necklace (Cost: 2 Gnosis: 2)	The wearer has the favour of Bone Gnawers, Rat and his brood	
Bones of Shielding (Cost 3 Gnosis 1)
A small bone intricately carved with runes of protection, which fade with each use	Gain Toughness +1 for the round; 4 uses	
Spirit Drum (Cost 3 Gnosis 3)
Helps the drummer summon minor spirits	Add your profession: drummer to your Rite of Summoning for Gafflings and Jagglings etc	
Blanket of Peaceful Dreams (Cost: 4 Gnosis: 5)
(Dream Trap) This can be made of sculpted metal wire, spidersilk or some other material	The user is protected from nightmares and spirits who would effect their dreams; such spirits may be trapped.	
Elk Tooth Necklace (Cost 4 Gnosis 3)
This necklace can double your running and jumping distances	This round you may double your movement	
Friendship Ring (Cost 4 Gnosis: 4)
A ring of any material nearly always owned by Children of Gaia	A non-hostile target becomes more of your friend for the scene	
Key to the Umbra (Cost: 4 Gnosis: 5)
This really just looks like a well-loved key	The gauntlet drops by one for the next round	
Kinship Doll (Cost: 4 Gnosis 3)
A small doll that looks like the kinfolk of the tribe who made it	Concentrate on a particular kinfolk and the doll will speak aloud the location and condition of that kinfolk.	
Power Spike (Cost 4 Gnosis 5)
A small chrome spike that can fry electronic circuits	Pull gnosis and speak to an ST; 1 success is enough to do some damage	
Spirit Tracer (Cost: 4 Gnosis 3)
A human hair suspended in an iron bar	When concentrating on a particular spirit, the fetish pulls the user in the direction of that spirit	
Baneskin (Cost: 6 Gnosis: 5)
A tiny piece of Bane spirit wrapped in cloth and worn as an amulet	Banes react to the user as a kindred soul - a “wolf in Bane’s clothing”	
Gaia’s Paultice (Cost: 6 Gnosis: 6)
A rough, herb-treated bandage that must be kept in a pecial pouch or lose it potency	Pull Gnosis: target heals that many wounds	
Loon’s Refund (Cost: 6 Gnosis: 5)
A nondescript ATM card created by the Glasswalkers	Put the card into an ATM machine and pull Gnosis: each success gives you £100	
Phoebe’s Veil (Cost: 6 Gnosis: 5)
A small golden half-moon pendant	The user becomes invisible to creatures and spirits for a few minutes (Hide: 1)	
Sanctuary Chime (Cost: 6 Gnosis: 4)
A small tubuler bell	Spirits may not materialise within 100 feet for the scene unless invited	
Shard of Despair (Cost 6 Gnosis 3)
A small rusted spike which must be driven into the floor without breaking	Pull 1: red means the spike has snapped
Otherwise, all in the area must pull Gnosis [Will for non-garou] with 2 [3] sx or sink into despair for a scene	
Spirit Bell and Candles (Cost 6 Gnosis: 6)
Candles are lit in the candlesticks either side of the small bell, and then the bell is struck.	All spirits in the area are drawn to the candles and cannot act as long as the bell rings (about 3 minutes)
The gauntlet is lowered by 1	
Stone of Wealth (Cost: 6 Gnosis: 6)
An old stone, coin, or battered credit card	Rub the coin: you will gain the resources you need for you current task.  Be careful of overuse	
Taltos Drum (Cost 6 Gnosis: 4)
A soothing drum that aids healing	Once per session: pull gnosis and heal sx wounds from listeners	
Tear of Renewal (Cost 6 Gnosis: 4)
A milky-white, tear-shaped stone	This can only be activated by spending Gnosis.
Regain 3 Gnosis.  Seven uses.	
Gnostic Bag (Cost: 8 Gnosis: 7)
A small pouch decorated with Garou glyphs; the user reaches in and eats the gnosis therein	Pull Gnosis: regain up to that number of Gnosis.
The Bag stores up to 7 Gnosis but may be recharged	
Heart of the Spirit (Cost: 8 Gnosis 8)
A miniature heart carved from quartz.	Stores up to 10 points of Gnosis or Will.
Activation restores up to 2 of them to the user	
Monkey Puzzle (Cost: 8 Gnosis: 4)
A human hair within an amber talisman	All humans view the user as human, although the users actions are not hidden	
Rager (Cost 8 Gnosis: 6)
A shard of bone from an Ahroun who died fighting the Wyrm	Gain 2 Rage for the scene (add 3 Fire beads to your Will bag).  Once per session	
Spirit Whistle (Cost: 8 Gnosis: 6)
An ivory whistle that emits a wailing scream painful to all spirits	Pull gnosis.  All spirits must pull Gnosis and gain more successes or flee and take 1 damage	
Heathstone (Cost 10 Gnosis 8)
An oblong flagstone kept in a permanent home that permeates the home with tranquility and calm.	A small dwelling becomes linked to Gaia.
Garou may gain Gnosis as if it were a Caern (even Red Talons and Glasswalkers).	
Soothsay Runes (Cost 12 Gnosis: 5)
Stone runes, handpainted fortune cards etc	Pull Gnosis and consult storyteller	

Talons (the Number is how many of the talons are bought for 2 points)	On Activation	
Bane Arrow (Number 3 Gnosis 2)
These obsidion arrows seek out invisible or visible banes	The arrow does one aggravated damage to the nearest bane in the area	
Clear Water (Number 2 Gnosis 2)
A purifying spirit in a flask	Removes Wyrm-taint from rivers, lakes and reservoirs
When drunk acts like the Fianna gift Resist Toxin	
Death Dust (Number 2 Gnosis: 4)
A small jar of dust sprinkled over a recent corpse	The user can speak to the spirit of the corpse	
Pine Dagger (Number 4 Gnosis 4)
Destroys a materialised spirit on contact	If the user damages the spirit, it must pull 1 or return to the Umbra	
Moon Glow (Number 2 Gnosis 6)
A single moonbeam caught in a crystal	As long as it is carried during an Umbral journey, the journey will be safe; the crystal shatters at the end of the journey	
Moon Sign (Number 4 Gnosis 3)
A waxen seal featuring the full moon	When thrown before a garou, that garou must pull 1 or change to Lupus form	
Nightshade (Number 3 Gnosis 3)
The distilled essence of night	The user’s body becomes as shadow giving Hide:1 at night or in darkness	
Wyrm Scale (Number 3 Gnosis 6)
A Wyrm spirit bound into a sigil	When activated it forces Wyrm creatures in the area to revert to there true form then the sigil is consumed in green Balefire