Character Sheet |
Character Information |
Expanded Rules |
About Werewolf |
Download Files |
- Creating a Character
- Breed and Auspice benefits
- Tribe benefits
- Merits & Flaws
Starting XP costs
For experience from games, see Expanded Rules.
All characters start with a certain amount of experience. This can be spent on anything in the table below following certain restrictions:
- as specified under Tribe benefits
- Gifts and Rites may only be taken up to Rank level
- a character may not have more Gifts than Renown
- Gifts should be bought from Breed, Tribe and Auspice lists; should a Storyteller approve a Gift from outside these then it is at 4xp/level
|Rage, Will, Gnosis, Lore||3|
|New Hobby, improved Profession||9|
For more information on Backgrounds see Expanded Rules. All backgrounds are available at Greater level once the basic level has been bought.
|Influence||The ability to find information and set events in motion without revealing yourself; specify an area of influence with the Storyteller.|
|Kinfolk||Family who knows your nature: generally provide shelter, hands and breeding stock|
|Past Life||Contact your ancestor spirits, who may lend you their skill and knowledge from time to time.|
|Pure Breed||You still retain the pure blood of your ancestors.|
|Resources||Income or existing wealth|
|Totem||Adds to the power of your pack Totem|
All new material ©copyright 2002 Aidan Bowes. All rights reserved.
Werewolf the Apocalypse and Minds Eye Theatre are trademarks of White Wolf Publishing, Inc.