Character:	
Garou Name:	
Player:	

Rage:	
Fire:	(3)
Slow:	

Will:	
Skill:	(5)

Gnosis:	

Lore:	

Breed:	
Tribe:	
Auspice:	

Profession:

Hobby/ies:

Backgrounds

Home Domain:
Sept Name:	
Pack Name:	

Garou Forms
Glabro:	+1 Draw
Toughness: 1
Crinos:	+2 Fire, +2 Draw
Toughness: 3
Hispo:	+2 Fire, +1 Draw
Heightened Senses
	Toughness: 2
Lupus:	+2 Fire, H.S.

Rank: 	
Renown
Glory:		Wisdom:	Honour:

Weapons
Name	Pulls	Damage	Max dmg	
Crinos Claws (agg)	+1			
Hispo Bite (agg)		+1		

				

Equipment

Totem:

Gifts, Rites

Bans

Cheat Sheet

Pull Bag:
•	Your Pull bag contains Skill (green) beads equal to your Will (min.5) and Fire (red) beads equal to your Rage (min 3).
•	[Pull X]: take a number of beads from your Pull bag equal to X.  Each Skill is a success (sx).
•	[Pull 1]: A simple test: if the bead is Fire, the effect fails

Spend 1 Gnosis to:
•	Step sideways (Pull Gnosis; ST will give sxs needed)
•	Activate Fetishes
•	Use some gifts & rites

Spend 1 Will to:
•	Guarantee at least one sx on a pull (before Pull)
•	Ignore wound penalties for a Pull (before Pull)
•	To shapechange an extra stage
•	Delay a Frenzy for a minute

Combat:
1.	Combatants move.
2.	Shapechange by 1 step or to breed form
3.	Declare targets (1 each)
4.	Pull X beads: 
X=Rage+weapon bonus +other bonuses
5.	Damage is Fire drawn + Weapon bonus
Target subtracts Toughness
6.	Garou may heal 1 level of damage (spend Will to heal Aggravated damage).

Skills:  Professions and Hobbies
Part of your profession - 2 beads + 1 per extra level of profession
Related to your profession - 1 bead
Part of a hobby - 1 bead

Special Skills: Hobbies adds Pull 1 to each combat draw with the relevant type of weapon, Professions add Pull 2 +1 per extra level of profession.

Frenzy Tests:
Any time a Garou experiences strong emotions (pain, love, anger etc), he must Pull X according to the moon phase (see right).  If all are Fire then the character must Frenzy:
•	Berserk Frenzy - the Garou lashes out at the cause of their frenzy: no weapons, gifts or pack manoeuvres; the Garou ignores wound penalties
•	Fox Frenzy - the Garou must run away, ripping apart anything and anyone in its path	Moon Phase	Draw	
	Full	2	
	Gibbous	3	
	Half	4	
	Crescent	5	
	New	6	
			
If a Garou has more than 6 rage and frenzies, they must test again: if they pull all Fire again then they enter the Thrall of the Wyrm - tell an ST immediately.  This cannot be cancelled with Will.

Combat and Damage
•	Each wound taken reduces all Pulls by 1.  A character is dead when he has 10 wounds, but may be incapacitated before that.  Once per session, a character who gained his 10th wound may pull Rage: each Fire heals a wound (non-aggravated before aggravated).
•	A Garou regenerates one wound at the end of every round.  Aggravated wounds can be healed this way by spending a Will, otherwise they heal at a rate of one per night’s rest.
•	Silver damage is aggravated to Garou; they also lose any innate Toughness vs Silver.
•	Free health levels, from gifts or merits, are used up before normal health levels and do not reduce Pulls.
•	Your slow rating is your combat ability moving at normal speed.  This is boosted when you change forms.